using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyDamage : MonoBehaviour
{
    public float damageToPlayer;

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.tag=="Player")
            HealthManager.Instance.GetComponent<IDamage>().Takemage(damageToPlayer);
    }
}
